Website powered by

Arabic Sci-Fi Environment

This is my first real-time environment project in Unreal Engine, created during CG Pro’s Unreal Engine Fundamentals course. The scene explores an Arabic sci-fi environment, blending traditional design elements with futuristic tones.

All assets were modeled in Maya. The texturing workflow involved Substance Painter, Photoshop, and Substance Designer. Most textures and materials were refined and finalized directly in Unreal Engine, where I also animated several shaders. I created the water material procedurally in Substance Designer and brought it to life in UE using animated material parameters. I also built a number of emissive animations for lighting accents and atmosphere throughout the environment.

A few props were enhanced using Quixel Megascans, but the focus remained on building a custom, stylized world from scratch. This project was a huge step in learning Unreal and building a full environment from start to finish.

Custom materials

Custom materials